Tuesday, March 24, 2009

Project Progress

I think I'm about 75% done with the graveyard module/setting that I'm working on. It's my own attempt at making a location that is not a one-shot location for a specific adventure. Instead, its a location that DM's can add into their own setting and use to facilitate adventures of their own design. The locale is detailed and there are maps for the major areas but the rest is left open-ended so it can be tailored for individual use. I'm currently torn between using my actual maps from the campaign I desgned them for or using the new ones I've created since the latter are much nicer looking. Once I make a decision about that aspect of the project and finish adding the statblocks needed for Swords & Wizardry I believe the undertaking will be complete and I can begin on the next one. Hopefully, fans of Judges Guild type settings will enjoy what I've put together even though this is less epic than anythign JG ever made. I'm anxioius to hear what people think so I can use those observations to improve future material. I intend to submit this to a future edition of KnockSpell magazine. Regardless of its acceptance there, it will eventually be a free download. 
The next "All the Dice" generators are also coming along nicely. I think the next one I make available will be the random terrain/treasure map/adventure idea generator. Also in the works are a potion creator and a generator for merchants and wares in a bazaar type environment. 

Thursday, March 19, 2009

More Gonzos


Rex McBlasterson

Triple Double Threat

Wednesday, March 18, 2009

Gonzo Warriors

Giant Mace

Ultra Wizard

Triple Giant

Quad Sword


Sunday, March 15, 2009


Here's a little teaser from one of the projects I'm working on that I mentioned below.

Friday, March 13, 2009

Grim Desktop

Generators meet Technology!

My NPC Generator has gotten some love recently at http://rollon.tiddlyspot.com/ and at http://www.hackslash.net/.

I'm glad to see people finding them useful and even making them easier to use. 

Wednesday, March 11, 2009

Upcoming Content

Started gathering ideas for a new "All the Dice" generator a couple days ago. So far it looks like it is going to create places of interest that can be used as a springboard for adventure ideas or to randomly fill in locations on a wilderness map. It should be ready in the next week or so. 

I've also started writing up some of the environs surrounding my City of Far-Vale. This is a much bigger project and I have no idea how soon it will be completed. I will probably release it in pieces that each section can stand alone or be combined with the others. 

Tuesday, March 10, 2009

The Cave of the Majick Chair

This first appeared over at  K&KA in this thread  i've edited this version slightly

Deep in some forgotten cave is the Majick Chair. If you can climb down the rushing waterfall without being impaled on the stalagmites below you can climb the steps to the shelf of rock where the Majick Chair waits for someone to rest their laurels upon it.

The effects of the chair are as follows if the chair 

If someone sits in the chair, roll a d6;
1. A bunch of spiders come out (GM to determine HD and #Appearing)
2. The subject is ejected from the chair (save vs Stalagmite _2)
3. A monster appears and attacks (GM to determine).
4. Subjects is transformed into a stalagmite or stalagtite 
5. The stairs turn into mud (Save vs Stalagmite +3)
6. The Majick Door opens. 

Notes regarding the properties of The Chair and its Environs
The chair only works when there is one person in the room. 
The door is locked and  cannot be lock picked or broken and is 100% magic resistant. What's beyond it and the location of its key are up to the referee. 
If the PC's figure out that the stalagmites and stalagtites are victims of the chair, they can attempt to dispel the effects one at a time. 
The magic of the chair is too powerful for more than one to be freed at a time. 
The stairs turning to mud won't be evident until they are tread upon. They will return to normal in 12 hours.
The chair will only function once every 24 hours. 
Stalagmites do 3d6 piercing damage if anyone falls on them (Save for 1/2 damage). 
The personalities imprisoned in the cave are up to the GM as are the random monsters.